Docs

Game

!!! tip "This object can be accessed in scripts by using the `game` keyword."

:polytoria-Game: Game is the root object in the Polytoria instance tree. It is the object of which everything is descended.

Events

Rendered { event }

Called every frame after the place has been rendered

!!! warning "Notice" The server is incapable of rendering frames; rather, on server Scripts, the event will fire at the server's tick rate which may vary between 1-30Hz. It is recommended to only listen to this event on LocalScripts.

Properties

GameID:int { property }

The ID of the current Polytoria place.

Example

print(game.GameID)
!!! note "The value is `0` when testing locally through Polytoria Creator, which can be used as a conditional to check if the place is live or not."

InstanceCount:int { property }

The total number of instances currently loaded

Example

print(game.InstanceCount)
!!! note "Remarks" The value will differ depending on if it is being accessed through a Script or a LocalScript, as LocalScripts can only see instances that are relevant to the client.

LocalInstanceCount:int { property }

The amount of instances currently loaded on the client.

Example

print(game.LocalInstanceCount)

PlayersConnected:int { property }

Returns the amount of players connected to the game.

Example

print(game.PlayersConnected)